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Mad_rhino

I follow the pipe line to create a game-ready character model adapted for game engines.
Completed stages of creation:
1) Sculpting a character:
1 read - a readable and understandable silhouette, 2 read - detailing, sculpting materials, 3 - detailed detailing;
2) Retopology: polygon optimization, creating a mesh suitable for animation;
3) UV Mapping. Baking Normal map and Ambient occlusion;
4) Texturing. Creation of PBR texture maps (base color, roughness, metallic). Importing textures in 4K resolution.
5) Rigging, skinning
6) Creating basic animation.