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Dungeon - game level

Hello everyone!
In this project, I learned how to create modular structures in the game level.
- I planned the level and made a draft sketch.
- after that I prepared all the shapes to create a high-poly model
- next, I sculpted all the assets
- The next step - I did the retopology and baking.
- Texturing
- Next, I exported the created content to unreal engine
- The most difficult task is to assemble a closed maze from the created assets
- After that, I set up the light and particles
- I created the props myself and arranged them in the level
- In the end I used the standard post-processing tool

P.S. Thanks to Pavel Inozemtsev (https://www.artstation.com/radioactive-x)
His tutor was my guide