Hi everyone
In this post I show my workflow, the node structure of the materials and node structure of the blueprints used in building the “Devouring Desert” scene.
I would like to express my gratitude to Pavel Inozemtsev (radioactive-x.artstation.com) for his help in writing shaders for modular objects and information decals.
4wind_blows_on_the_landscape
3RVT
4SlopeMask_sand
5EdgeWear
1SwingingWires
5Preview_WingsAnim_mat
Information decals_mat