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Devouring desert | workflow part

Hi everyone
In this post I show my workflow, the node structure of the materials and node structure of the blueprints used in building the “Devouring Desert” scene.

I would like to express my gratitude to Pavel Inozemtsev (radioactive-x.artstation.com) for his help in writing shaders for modular objects and information decals.

1TileLayeredMaster_mat1

1TileLayeredMaster_mat1

2TileLayeredMaster_mat

2TileLayeredMaster_mat

3MaterialFunction_Layer

3MaterialFunction_Layer

4MaterialFunction_UniqLayer

4MaterialFunction_UniqLayer

5MaterialFunction_LayerBlend

5MaterialFunction_LayerBlend

6MaterialFunction_UniqLayerBlend

6MaterialFunction_UniqLayerBlend

7MaterialFunction_RVTBlend

7MaterialFunction_RVTBlend

8TileLayeredMaster_instmat

8TileLayeredMaster_instmat

9RVT/slope_mask

9RVT/slope_mask

1LandscapeMaster_mat

1LandscapeMaster_mat

2MaterialFunction_LandscapeLayer

2MaterialFunction_LandscapeLayer

3LandscapeMaster_instmat

3LandscapeMaster_instmat

4wind_blows_on_the_landscape

1ModulesMaster_mat

1ModulesMaster_mat

2ModulesMaster_instmat

2ModulesMaster_instmat

3RVT

4SlopeMask_sand

5EdgeWear

1SwingingWires

2SwingingWires_vertex_color

2SwingingWires_vertex_color

3ModulesMaster_mat_nodes

3ModulesMaster_mat_nodes

1Preparation_deformation_mesh

1Preparation_deformation_mesh

2Preparation_deformation_mesh

2Preparation_deformation_mesh

3WingsAnim_mat

3WingsAnim_mat

4Blueprint_flight_path

4Blueprint_flight_path

5Preview_WingsAnim_mat

Information decals_mat