Hello everyone!
I model objects of varying degrees of complexity in the following topics: Hard surface, character design, creature design, environment (buildings: industrial and logistics complexes, factories, Gothic architecture, hotels, hangars)
- Modeling for subdivision surface,
- I can make game-ready models of buildings, characters, props. I clearly understand and follow each stage of the pipeline.
- I search, prepare and work in detail with references.
- I create highpoly, midpoly, lowpoly models,
- In the process of modeling buildings or large objects, I am guided by a pre-selected texturing method. Determining the number of texture sets, taking into account the specified texture resolution.
- I cut uv maps using overlap, I respect the uniform texel density.
- I bake Normal and the rest of the set of texture maps (AO, Cavity, ID),
- Textured with multilayer materials in Substance Painter. I can texture under a trim sheet or combine with a unique map, both in one texture set, and in several.
- I can create simple game animations. I can do rig and skin.
I work in programs: ZBrush, 3ds Max, Maya, UVLayout, TopoGun, Substance Painter, Marmoset Toolbag, Corona Render, KeyShot, Photoshop.