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Danil Shalabanov
Danil Shalabanov
3D Environment Artist
Saint Petersburg, Russia

Summary

Hello everyone!
I model objects of varying degrees of complexity in the following topics: Hard surface, character design, creature design, environment (buildings: industrial and logistics complexes, factories, Gothic architecture, hotels, hangars)
- Modeling for subdivision surface,
- I can make game-ready models of buildings, characters, props. I clearly understand and follow each stage of the pipeline.
- I search, prepare and work in detail with references.
- I create highpoly, midpoly, lowpoly models,
- In the process of modeling buildings or large objects, I am guided by a pre-selected texturing method. Determining the number of texture sets, taking into account the specified texture resolution.
- I cut uv maps using overlap, I respect the uniform texel density.
- I bake Normal and the rest of the set of texture maps (AO, Cavity, ID),
- Textured with multilayer materials in Substance Painter. I can texture under a trim sheet or combine with a unique map, both in one texture set, and in several.
- I can create simple game animations. I can do rig and skin.

I work in programs: ZBrush, 3ds Max, Maya, UVLayout, TopoGun, Substance Painter, Marmoset Toolbag, Corona Render, KeyShot, Photoshop.

Skills

Concept Art3D ModelingDigital SculptingCharacter Animationтекстурирование

Software proficiency

3ds Max
3ds Max
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
UVLayout
UVLayout
Corona Renderer
Corona Renderer